Thursday, 2 September 2010

I’m still blogging

'enduro cart' by i k o

Yes, I’m still blogging about EVE. It’s just that not all of it shows up here.

I’ve started a new EVE podcast, Stationside, dealing with EVE fiction, roleplay, and social media (plus of course a bit of CCP news here and there). Episode 2 should go out later this week, and I’d love your feedback and suggestions.

And don’t forget my EVE tumblelog, where I link to interesting EVE-related content from all over. Occasionally, the stuff I’ll link won’t bear directly on EVE, but it’ll include stuff I think nearly the entire EVE community will enjoy. 99% of it has to do with EVE exclusively, though.

This blog hasn’t gone away, it’s just sort of spidering out.


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Shifting Shadows

'lights water' by bananarchistThe lounge didn’t have a lot of lighting. A bit of ambient brightness in a few places, more to create shadows than to actually illuminate anything. Here and there, odd geometric shapes decorated the walls. If you looked slightly away, after a few moments you might get that sensation that something moved or appeared or went away. If you watched very carefully, you might notice that the shapes changed slightly over time in some sort of pattern.

In the middle of the lounge stood a small floor-to-ceiling partition. Water cascaded quietly down its ridges, producing a bit of quiet white noise.

A petite woman with short white hair stood in front of the water display. She didn’t move, but her stance indicated a sort of unpredictable dynamism about her.

Softly, a chime sounded from an indistinct direction. The woman formed her hands into a symbolic shape, what some Intaki called a mudra, and the chime repeated itself an octave higher. She altered her hand formation slightly and a door behind her opened.

Two men entered the room, a wiry Krusual and a solid Brutor. She kept focused on the water display. But as they drew closer, she turned slightly, though not entirely all the way around.

“No one saw you?”

Brutor grimaced before Krusual spoke. “Don’t insult us.”

She inclined her head a notch, acknowledging his point. “So you must have a good reason to visit me.”

Brutor glanced sidelong at Krusual before grunting and removing a datachip from his pocket. He held it in the light for a moment. Interface crystals sparkled where the dim light caught them.

Her hands twisted again and a small drone came around a corner. Inaudible except for the sound of small air jets used to navigate, it darted over to Brutor. A tiny manipulator took hold of the datachip and the drone flew off.

She clucked with disapproval. “You could have transmitted it. Or sent it somehow.”

Krusual lifted his chin. “If we didn’t have another reason to visit you, we would have done just that. But we have something a bit more sensitive to ask.”

She arched her eyebrows and took half a step back.

Krusual looked over at Brutor, saw what he wanted to see, then looked back at her. “We want you to visit our friends in Curse. We want them to be your friends, too.”

The woman looked back and forth between the two men, searching for understanding. “After everything else I’ve done, you ask me to do this? That doesn’t seem like part of our deal.”

“We know. If it was, we wouldn’t have had to come out here.”

“You have to tell me why.”

“We’ll tell you why you will want to do it. Partly because not doing it could cause you a lot of trouble. That means less ISK for you. It could cause trouble for other people, too.”

At this, Brutor furrowed his brow down slightly and grinned. Krusual continued.

“Partly, too, because we can help you with some problems. We know people in Ezzara. People that owe us favors.”

The woman set her mouth in a thin, taut line. Muscles in her neck flexed and throbbed.

Before she could say anything, he spoke again, this time in a much lower tone. “And because they have what we know you really want.”

The woman stood very still for several beats. Her eyes blinked and her hands moved rapidly in a series of gestures and signs, but she didn’t shift on her feet at all.

“When should I leave?”

“We prefer soon, but the specifics will remain up to you. As usual. Once you’ve gotten set up, you’ll receive more instructions.”

An angry red symbol started to appear on the outside of her right shoulder: jagged lines with the faintest hit of purple shadowing.

Brutor’s eyes fell to the symbol as it faded into sight on her skin. Without another word, he turned to leave.

Krusual leaned in to whisper. “Watch your back, egger.”

The two men exited. She turned back to the water display for a long while.


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What EVE can learn from WoW

'Hill East March on Potomac Gardens' by Mike Licht

Put down the pitchforks. Not only would CCP never move in the general direction of Blizzard’s game design philosophies and implementations, I’d never even think such a thing. We have a few abortive attempts in the game anyway (think COSMOS), and they never went anywhere for good reason. We don’t want their stinking theme park in our sandbox.

But that doesn’t mean Blizzard has nothing to teach CCP. As I’ve started to dabble in World of Warcraft lately so as to run dungeons occasionally with work mates, already I’ve noticed at least three areas where I wish EVE Online did seem a little more WoW-ish.

Attention to detail

Okay, I don’t want to dog pile here, but after the recent controversies about “excellence” and “eighteen months” and whatnot, playing WoW did show me just how much taking the time to put out something really polished can add to the experience. WoW has some very nice environments, excellent sound effects, and things just seem to work as expected. For more reference, pick an EVE forum thread over the last two months at random and you’re bound to find someone braying about how EVE doesn’t have it.

Environmental graphics

No, seriously, WoW looks gorgeous. It has an unconventional art style and low polygon count, and it still has a definite sense of “placeness”. Different regions look different, and each city looks unique. Ironforge particularly stands out, with something like a fantasy cyberpunk feel to it: all dark corners and alleyways, technical and magical geegaws everywhere, teeming with shady activity. Great stuff.

In EVE, one system tends to look like another. We have a few crummy-looking nebulae seemingly at random, and wormholes have had some work done, but in general it doesn’t go any further than that. Some deadspace environments look pretty cool, but I’d like some way to look at the sky and realize I’m in Verge Vendor or Metropolis or Stain.

Authenticators

If you think EVE has trouble with account compromises via phishing and such, imagine what happens with a market larger by at least an order of magnitude and no legal RMT (PLEX trading in EVE’s case). In response, Blizzard has implemented two-factor authentication. To log into the game, players who have enabled this option need something they know (a password) AND something they have (either a key fob or their phone running a particular app). The fob or app, called the Mobile Authenticator, displays an eight-digit code that changes every thirty seconds or so.

Phishers could conceivably still log in once, assuming they can use your credentials within that short time window of receiving them. This reduces the risk immensely, in addition to cutting way down on account sharing and the ensuing drama.

Personally, I have the Blizzard app running on my Android phone. I’ve used this technology at work for over a decade across multiple different organizations and I can’t understand why CCP hasn’t yet implemented it. I’d certainly pay a few extra bucks for this sort of thing, though free is better.

What else could EVE learn from WoW?


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Are you an emoragequitter?

Casiella’s Result: Loyal Pony
on quiz: EVE Online – Are you an emo rage quitter?


You most likely have been playing EVE for quite some time.
You have stuck by this game despite all the lag, bugs, imbalances and other
crap CCP never get around to fixing. You may not always be happy with the way
CCP prioritizes things, but you still think EVE is best MMO out there and there
is nothing quite like it. You consist of the majority of players in EVE,
somewhat unhappy with many things, yet you are committed to stay and hope
things get better.

Quiz Maker Take this quiz & get your result
EVE Online – Are you an emo rage quitter? » online exam

via Laedy in Red


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Scattershooting updates

'Zhu Dan aiming her shotgun' by Edmund Yeo

Bit of scattershooting:

  • I’ve upgraded the blog to WordPress 3.0.1 from the last 2.x version, now that all my plugins reported back as compatible. In a quick spin, everything looked like it still functioned, but if you notice that any bits have fallen out of place, please let me know and I’ll nail the 0s and 1s back up as fast as I can.
  • Next blog project: Updating my shamefully out-of-date blogroll.
  • No, I don’t have any association with the Jerks other than being a fan of their exploits. But I find it flattering that someone believes otherwise, because Paul Clavet and his buddies get up to some really cool stuff.
  • My thoughts during the day at work: “Oooh! EVE! Oooh! EVE! *work* Oooh! EVE!” My thoughts when I get home: “Meh. Maybe some Mass Effect.” What’s wrong with me?
  • Casiella just passed three years since her capsuleer graduation. Can’t believe it’s been that long already.
  • CrazyKinux has added more blogs to his blog pack and removed his own (since he doesn’t blog as much about EVE these days). Several of the sites listed definitely deserve your time and attention, so have a look. And I really like Interstellar Privateer these days, too.
  • CCP Fallout says this is the week of awesome. I hope that means we finally get to find out some hard info on the future awesome of EVE, rather than just rah-rah and “IT WILL BE AWESOME!” Because, I mean, I know it will but it’s time to put up or shut up.

Yeah, I guess I sort of phoned this one in…. Have fun and fly reckless!


Conversations between the player and the podder

'Conversations of Dorian Gray' by Leonardo D'Amico

Over on Backstage, we have a new and entertaining thread, “Conversations between the player and the podder.” The basic idea is a short dialogue between you and your character. Apparently many of us have problematic relationships with our avatars, which doesn’t really surprise me that much.


Casi: WTF is up with you?

Me: Me?

Casi: Yes. You play all quasi-intellectual information warrior hacktivist, but really you just work for the megacorporate culture to advance the interests of your traditionally-valued heteronormal family, with no thought given to the oppressive effects of your consumerist choices on the wider civilization.

Me: (weakly) …well, not “no thought”…

Casi: I’m not done here. And then you have me running around, breaking into datacenters run by organized crime, then making friends with them, then working for a secretive government organization pursuing its own agenda, none of which matches my agenda. And yet you sit there working to defend megacorp networks from people just like me!

Me: …

Casi: Oh, and I know about all the other capsuleers you play around with. You don’t think I know, but I do. Oh yes.

Me: That’s my business!

Casi: Which makes it my business. I’m your main, right?

Me: (muttering) We’ll see about that.


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Cloak and Dagger: Infiltration links

Second in an occasional series.

'META - Nano Anti-gravity Sci-fi Mystery Vlog 10' by Dan ZenObviously, other folks with far more experience and expertise have written before about related topics. I thought I’d collect together a few of the links that I find useful. Add more in the comments and I’ll link them up here (with attribution).

Blog posts

Other information


Let’s just play

'Hard at work in the sandbox' by redjarSeriously. I don’t want to talk about the CSM or agile methodologies (okay maybe sometimes) or 18 months or spatial distortions or threadnaughts.

I just want to play.

If you’re with me, let’s go have some fun.


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Seven Probe Army: combat scanning

'probe droid' by No Meds

Couldn't hold me back.

I’ve started to experiment with different probe configurations for combat scanning (mostly looking for mission runners). Note that my use case here differs materially from scanning down cosmic signatures for PVE and Exploration.

Originally, I started with the tetrahedron, as described toward the end of the Apocrypha exploration guide, but that seems suboptimal for this particular use case. Essentially, you create a triangle with your probes, then one more directly above the center of that triangle. Position the tetrahedron with the current hit at the center, scan, then reduce range and repeat as needed.

Then I tried again. Since CCP produced a video tutorial recommending a planar five probe method, I thought I’d give it a shot.

That works fairly well, actually, but I need to move faster. Other salvagers prowl the spacelanes. The competition can get fierce in the best mission hubs, especially around prime time.

So this weekend, I started using the seven probe method. Essentially, it’s the same as the five-probe method, except that you also have two centered probes at 2 AU and 1 AU. You then move the whole framework together and never change ranges. The guide on My Loot, Your Tears really does an excellent job, and I highly recommend spending some time with it. For reference, though, here’s the basic idea (image linked from that blog):

Early results seem encouraging, though I haven’t done any conclusive tests yet. Maybe I will later this week, but regardless, the fact I only need to reposition the whole framework, with no range changes and individual probe repositioning, really makes things move quickly on individual rescans.


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Survey: EVE with kids

I’d like to know whether any of you play EVE Online with your kids. How old are they? What do you do together?

My six year old daughter has expressed interest in playing with me. Right now, I think mining might be her speed, though other carebear activities like mission running might eventually play a role, too. I explained that she could help me “get rocks out of the asteroids” and that she’d get to fly her own ship. I dunno if it might get as boring for her as it does for me (snore). Mission running could be interesting, especially if I just stick her in a Rifter and teach her how to kill the webbing / scramming frigates. “Control-click on the small red crosses, select Orbit, then F1.”

At the same time, I don’t want her wandering anywhere near Local chat. Too much inappropriate stuff for 1st Grade eyes. You know what I’m talking about, though I don’t think the Python Cartel can go into high sec at any rate…

But I’d like to hear any other experiences from folks who play with children, including nieces / nephews / siblings. What have you done together? What have you learned not to do together? Any particularly fun experiences (or, alternately, did it leave you both scarred for life)?


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