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	<title>Comments on: Post-Dominion Sovereignty: Small alliance options</title>
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	<link>http://rift.chromebits.net/2009/11/09/post-dominion-sovereignty-small-alliance-options/</link>
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		<title>By: Tony "EVE's Weekend Warrior"</title>
		<link>http://rift.chromebits.net/2009/11/09/post-dominion-sovereignty-small-alliance-options/comment-page-1/#comment-826</link>
		<dc:creator>Tony "EVE's Weekend Warrior"</dc:creator>
		<pubDate>Wed, 11 Nov 2009 02:01:55 +0000</pubDate>
		<guid isPermaLink="false">http://rift.chromebits.net/?p=882#comment-826</guid>
		<description>But the question is:
- Will you be able to hold sov for a month, two months, 100 days, over one system when the neighbors don&#039;t like you?
- Will the value of these items still hold steady if everyone&#039;s got them?
- Will these &quot;guaranteed&quot; complexes be spawned every downtime or what?
- If so, could an opposing alliance bring in a large fleet and farm YOUR complexes?

Food for thought for &quot;smaller&quot; alliances ;)</description>
		<content:encoded><![CDATA[<p>But the question is:<br />
- Will you be able to hold sov for a month, two months, 100 days, over one system when the neighbors don&#8217;t like you?<br />
- Will the value of these items still hold steady if everyone&#8217;s got them?<br />
- Will these &#8220;guaranteed&#8221; complexes be spawned every downtime or what?<br />
- If so, could an opposing alliance bring in a large fleet and farm YOUR complexes?</p>
<p>Food for thought for &#8220;smaller&#8221; alliances <img src='http://rift.chromebits.net/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: X1376</title>
		<link>http://rift.chromebits.net/2009/11/09/post-dominion-sovereignty-small-alliance-options/comment-page-1/#comment-819</link>
		<dc:creator>X1376</dc:creator>
		<pubDate>Tue, 10 Nov 2009 07:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://rift.chromebits.net/?p=882#comment-819</guid>
		<description>I did not rat or run plex for about 3 month now. I live from wallet gases and ship loss reimbursement program. Both will probably die off when Dominion comes. *sighs* I hate ratting, it is just the way to get new ship to PvP with. This new system is retarded for me as it will force me to rat more. And zero new alliances? I tell you what happens. They come with pink glasses into null sec and find a system without sovereignty, build POS one or two and then they get killed. Null sec alliances are in null sec not because they can spam towers around, but because they have military power to do so. Dominion will just make alliance borders less visible on evemap.dotlan.net. That is what I think.</description>
		<content:encoded><![CDATA[<p>I did not rat or run plex for about 3 month now. I live from wallet gases and ship loss reimbursement program. Both will probably die off when Dominion comes. *sighs* I hate ratting, it is just the way to get new ship to PvP with. This new system is retarded for me as it will force me to rat more. And zero new alliances? I tell you what happens. They come with pink glasses into null sec and find a system without sovereignty, build POS one or two and then they get killed. Null sec alliances are in null sec not because they can spam towers around, but because they have military power to do so. Dominion will just make alliance borders less visible on evemap.dotlan.net. That is what I think.</p>
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		<title>By: Casiella Truza</title>
		<link>http://rift.chromebits.net/2009/11/09/post-dominion-sovereignty-small-alliance-options/comment-page-1/#comment-816</link>
		<dc:creator>Casiella Truza</dc:creator>
		<pubDate>Tue, 10 Nov 2009 00:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://rift.chromebits.net/?p=882#comment-816</guid>
		<description>You&#039;re right, a great poll question. &quot;Does your preferred game activity support itself?&quot; Something along those lines.

And I&#039;m not quite sure how they could make PvP a self-sustaining activity, beyond reducing the proportion of items that get destroyed when a ship pops. But I&#039;m sure the bright boys in game design can figure something out... :)</description>
		<content:encoded><![CDATA[<p>You&#8217;re right, a great poll question. &#8220;Does your preferred game activity support itself?&#8221; Something along those lines.</p>
<p>And I&#8217;m not quite sure how they could make PvP a self-sustaining activity, beyond reducing the proportion of items that get destroyed when a ship pops. But I&#8217;m sure the bright boys in game design can figure something out&#8230; <img src='http://rift.chromebits.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: jamenta</title>
		<link>http://rift.chromebits.net/2009/11/09/post-dominion-sovereignty-small-alliance-options/comment-page-1/#comment-814</link>
		<dc:creator>jamenta</dc:creator>
		<pubDate>Mon, 09 Nov 2009 22:26:08 +0000</pubDate>
		<guid isPermaLink="false">http://rift.chromebits.net/?p=882#comment-814</guid>
		<description>I wonder what the count is for people who &quot;rat&quot; or &quot;mine&quot; just for fun?  Rather than do it as a means to another game end??  Probably be a good vote question to put up.  Do you mine or rat for fun ... or do you do it so you can make isk or make minerals to do something other in game?

Much like mission running - are players doing it for fun or are they doing it so they can make the isk for something else?

And if the vote is &quot;for something else&quot; than the new expansion is making players do more game playing &quot;for something else&quot; than actually doing what they want to do.

Like PvP?  Explore?  Build and sell stuff.</description>
		<content:encoded><![CDATA[<p>I wonder what the count is for people who &#8220;rat&#8221; or &#8220;mine&#8221; just for fun?  Rather than do it as a means to another game end??  Probably be a good vote question to put up.  Do you mine or rat for fun &#8230; or do you do it so you can make isk or make minerals to do something other in game?</p>
<p>Much like mission running &#8211; are players doing it for fun or are they doing it so they can make the isk for something else?</p>
<p>And if the vote is &#8220;for something else&#8221; than the new expansion is making players do more game playing &#8220;for something else&#8221; than actually doing what they want to do.</p>
<p>Like PvP?  Explore?  Build and sell stuff.</p>
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		<title>By: Casiella Truza</title>
		<link>http://rift.chromebits.net/2009/11/09/post-dominion-sovereignty-small-alliance-options/comment-page-1/#comment-812</link>
		<dc:creator>Casiella Truza</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://rift.chromebits.net/?p=882#comment-812</guid>
		<description>I guess that, if you focus on the anomalies, it might feel like that. From another perspective, it makes mining and exploring in nullsec much easier, assuming you already enjoy those things.</description>
		<content:encoded><![CDATA[<p>I guess that, if you focus on the anomalies, it might feel like that. From another perspective, it makes mining and exploring in nullsec much easier, assuming you already enjoy those things.</p>
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		<title>By: jamenta</title>
		<link>http://rift.chromebits.net/2009/11/09/post-dominion-sovereignty-small-alliance-options/comment-page-1/#comment-811</link>
		<dc:creator>jamenta</dc:creator>
		<pubDate>Mon, 09 Nov 2009 18:22:13 +0000</pubDate>
		<guid isPermaLink="false">http://rift.chromebits.net/?p=882#comment-811</guid>
		<description>You know I think I&#039;m a bit bothered by the main theme:  i.e. you have to pay continually to be able to have more opportunities to grind ...

It&#039;s like stacking one negative on top of another.

I wonder if they had instead made the incentive to move out to null-sec mostly positive based - i.e. just simply increase potential rewards available in null-sec - and make sure in order to get those rewards it requires group effort?

It seems to charge continually for each system to counteract the rare Moon imbalance economics in order to make large null-sec empires shrink - seems counterproductive overall...

I imagine there might be other ways to draw down the use of empty space by sprawling empires other than just a continual isk drain that requires grinding.  Something more positive based - more creative that will inspire and make null-sec more appealing.

The new changes IMO make null-sec even less appealing than before.</description>
		<content:encoded><![CDATA[<p>You know I think I&#8217;m a bit bothered by the main theme:  i.e. you have to pay continually to be able to have more opportunities to grind &#8230;</p>
<p>It&#8217;s like stacking one negative on top of another.</p>
<p>I wonder if they had instead made the incentive to move out to null-sec mostly positive based &#8211; i.e. just simply increase potential rewards available in null-sec &#8211; and make sure in order to get those rewards it requires group effort?</p>
<p>It seems to charge continually for each system to counteract the rare Moon imbalance economics in order to make large null-sec empires shrink &#8211; seems counterproductive overall&#8230;</p>
<p>I imagine there might be other ways to draw down the use of empty space by sprawling empires other than just a continual isk drain that requires grinding.  Something more positive based &#8211; more creative that will inspire and make null-sec more appealing.</p>
<p>The new changes IMO make null-sec even less appealing than before.</p>
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