A Guide to Probing
NB: R_Javorsky kindly wrote this guest post for us. Give him lots of love and feedback!
A Guide to Probing by Shinzann
I wrote this guide for @Casiella. There are two parts to this guide; what you will need to get ready, and how I suggest you do it. Your mileage may vary.
Ships
Almost any ship can fit a probe launcher and probe things in EVE, but there are some ships that receive a bonus to scan strength, making them more suitable for the task.
They are:
Tech 1 Frigates: 5% increase to scan strength of probes per Frigate skill level
- Magnate – Amarr
- Heron – Caldari
- Imicus – Gallente
- Probe – Minmatar
Tech 2 Frigates: 10% increase to scan strength of probes per Covert Ops skill level
These are the Tech 2 variants of the ships listed above. They can also fit covert ops cloaking devices II, essential gear.
- Anathema
- Buzzard
- Helios
- Cheetah
Tech 3 Cruisers
- Emergent Locus Analyzer – Electronics subsystem 10% increase to scan strength of probes per Subsystem skill level. Also gets a role bonus of -99% reduced CPU need for Scan probe launchers
All four T3 cruisers have this subsystem available to them.
Skills
There are currently four skills in EVE that affect probing. All require Science III.
Astrometrics (3x)
Skill at operating long range scanners. Allows one additional probe in space per level.
Prereqs: Science III
The basic skill for probing and exploration in EVE. the more probes you can use at once, the easier it is.
Astrometric Acquisition (5x)
Skill at the advanced operation of long range scanners. 10% reduction in scan probe scan time per level.
Prereqs: Astrometrics III, Science III
Faster is better. Especially if you’re probing down targets with combat probes
Astrometric Pinpointing (5x)
Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level.
Prereqs: Astrometrics IV, Science III
Less errors makes for a faster time nailing a hit to 100%
Astrometric Rangefinding (8x)
Skill for the advanced operation of long range scanners. 10% increase to scan probe strength per level.
Prereqs: Science III
The higher the scan strength, the better.
Equipment
Probes
Core Scanner Probe I
This is the first of a new generation of multi-mode scanning probes. Designed to provide an all-in-one reconfigurable scanning package, this compact tool meets the needs of the core scanning market in a single, flexible product. However, size limitations mean that this probe does not include the advanced circuitry needed to scan down ships, drones and structures.
Prereqs: Astrometrics I, Science III
Variants
Sisters: 10% sensor strength bonus
RSS: 12.5% sensor strength bonus. 1000 second flight time compared to the 4000 second flight time of the Core and Sisters.
Combat Scanner Probe I
Specifically tailored for the needs of the combat community, this all-in-one package delivers baseline performance for the discerning hunter-killer. Paired with a specialist launcher and analysis suite, the advanced electronics of this probe allows the rapid location of starships, structures and drones, while also delivering the baseline exploration capabilities of the Core probe line.
Prereqs: Astrometrics I, Science III
Variants
Sisters: 10% sensor strength bonus
Deep Space Scanner Probe I
A more advanced variant of the latest-generation multi-mode probes, intended for deep-space explorers. The expanded sensor suite and instrument package on this model allows greatly increased volumes to be surveyed, at the expense of limiting close-range functionality. While comparatively weaker, these probes still deliver the full spectrum of results including ships, structures, drones and exploration data.
Prereqs: Astrometrics V, Science III
Variants
Sisters: more hit points, and they can warp faster
Launchers
Core Probe Launcher I
A missile launcher bay modified to fit system scanner probes. Only one probe launcher can be fitted per ship.
Prereqs: Astrometrics I, Science III
Can only fit Core Scanner Probes
Expanded Probe Launcher I
A missile launcher shell modified to fit system scanner and recon probes. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship.
Prereqs: Astrometrics II, Science III
Sisters Expanded Probe Launcher I
A missile launcher shell modified to fit system scanner and recon probes. It can also be used as a launch platform for survey probes. Only one probe launcher can be fitted per ship.
5% bonus to strength of scan probes.
Prereqs: Astrometrics II, Science III
Modifications (Rigs)
Gravity Capacitor Upgrade
This ship modification is designed to increase a ship’s scan probe strength.
Tech 1 Scan Strength Bonus: 10% Calibration cost: 200
Prereqs:Jury Rigging I, Mechanic III
Tech 2: Scan Strength bonus: 15% Calibration Cost: 300
How to
- Hop into a covert ops fitted with expanded probe launcher (Sisters launcher if you can) and covert ops cloaking device II. In hostile space, being probed down yourself while you’re probing away is funny. For the other guy.
- Fly to the star of the system.
- Open the map screen, click Toggle Map to switch to the system map.
- Zoom out so the entire system can be seen. Move camera so it’s looking straight down from the top.
- Open scanner window (Ctrl+F11).
- Launch 4 Deep Space Scanner probes. Use the arrows to place them as shown. Activate cloak.
- Set scan range so that they cover entire system.
- Click Analyze and wait a few seconds.
- If there are any signatures, they will be displayed. Anomalies automatically come up as 100% signals that can be warped too. Other signatures will be red dots.
- Click on a signature. That will isolate it on the map so it can be nailed down.
- If the target is a ship, switch to combat probes. Cosmic signatures require core scanner probes. Switch from Deep Space probes to required kind after recovering the 4 probes currently in space.
- Launch 4 scanner probes. Set range to maximum as this is an approximate location. Select them all in the Scanner window to make this easier to do. You will have to uncloak to launch the probes. Reactivate cloak after launching them.
- Position probes in the same pattern around the hit
- Move the camera so that the view is from a side.
- Hold down shift and drag an up arrow to move all the probes as a group up or down so that the hit is in the middle. Rotate back to top view and move the group of probes so that hit is centered. You may need to adjust the map so that the hit is more centered as well.
- Click Analyze and wait a few seconds.
- Select your signature again.
- Decrease scan range by one setting (ie from 32 AU down to 16 AU)
- Repeat steps 13 through 18, decreasing scan range with each iteration as necessary until you get a 100% hit that can be warped to.
- If you can’t get a 100% hit using just 4 probes, use an additional probe or two. I recommend positioning them at the top or the bottom
-
Title image credit Lynn (Gracie’s mom) – I’m here & there
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Date: 2009-12-07
Categories: Guides
