Worldbuilding in EVE Online
NB: Intended to continue the conversation.
One of the great things about EVE fiction is how well the universe lends itself to noirish themes. Of course, literary darkness comes in many forms. It doesn’t always have to focus on the supernatural or murdering children, after all. Choices you can never take back or even wanted to make in the first place, when explored fully by a writer unafraid to look into the unblinking eye of the mirror at night, can chill a reader quite as much as those other things. Unexpected and final consequences come naturally in the world of EVE Online. CCP Abraxas gets this particularly well.
So how do we go about worldbuilding, or at least extending, in somebody else’s world? Others have already painted the broad strokes for us, and they’ve left us the dark corners if we want to build anything within this structure. As an aspiring writer, that simultaneous attracts and repels me. The attraction comes from the fact that, frankly, CCP did a good job. We have this blend of post-cyberpunk, space opera, and transhuman science fiction. But that repels me, too, because, in the end, I just contribute to their world. Anything I write could get wiped away on the whim of their writers or designers.
The other challenge here comes from the fact that many of us write according to our own imaginations and extrapolations. Writers who don’t know the “prime fiction” very well may make fundamental errors, and the universe has enough detail that all of us can trip over details here and there. This doesn’t even begin to address the problems when we turn out to paint in the same little cranny as someone else and end up with conflicting views of the same solar system or bit of triviality.
So how does one go about writing in someone else’s world?
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Date: 2010-01-26
Categories: OOC
