Help me build a mission Typhoon

I admit that I don’t know from battleship fitting, and the Typhoon revamp should obsolete the specific details of previous guides. So as I start to build a mission Typhoon, I’ve found that fitting it presents more challenges than I expected. Please tell me where I’ve gone wrong and how I can fit something useful (preferably artillery) in the spare highs.

[Typhoon, MissionsInProgress]
Large Armor Repairer II
Large Armor Repairer II
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener I
Armor Kinetic Hardener I
Ballistic Control System II

Sensor Booster I, Targeting Range
Large Capacitor Battery II
Large Capacitor Battery II
100MN Afterburner II

'Malkuth' Cruise Launcher I, Devastator Cruise Missile
'Malkuth' Cruise Launcher I, Devastator Cruise Missile
'Malkuth' Cruise Launcher I, Devastator Cruise Missile
'Malkuth' Cruise Launcher I, Devastator Cruise Missile
'Malkuth' Cruise Launcher I, Devastator Cruise Missile
[empty high slot]
[empty high slot]
Drone Link Augmentor I

[empty rig slot]
[empty rig slot]
[empty rig slot]

Berserker x5
Warrior II x5
Hobgoblin II x5

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  • http://manasi.eveplayer.net/ manasi

    Here are some thoughts for you:

    Drop the Second LAR II for a DC II ( it will improve power grid and cap stability + 60% bonus to structure + the bonus to armor resist

    Change the large battery into a Cap injector in case things get really hairy/ possibly drop the second for a target painter to help with small stuff or maybe a LSE II for a bit more buffer

    Your high slots offer a challenge..how to dealwith the small frigs ( your cruise missiles wont do shit to them) so some sort of M arty maybe 650MM for the frig/cruisers to help your drones a bit

    CCC rig for the active tank
    Some sort of resist or plate for the other two rig slots

  • http://manasi.eveplayer.net manasi

    Here are some thoughts for you:

    Drop the Second LAR II for a DC II ( it will improve power grid and cap stability + 60% bonus to structure + the bonus to armor resist

    Change the large battery into a Cap injector in case things get really hairy/ possibly drop the second for a target painter to help with small stuff or maybe a LSE II for a bit more buffer

    Your high slots offer a challenge..how to dealwith the small frigs ( your cruise missiles wont do shit to them) so some sort of M arty maybe 650MM for the frig/cruisers to help your drones a bit

    CCC rig for the active tank
    Some sort of resist or plate for the other two rig slots

  • http://rift.chromebits.net/ Casiella Truza

    I figured the Warrior/Hobgoblin IIs could also handle frigates and such. I’d thought about a target painter and probably should spend some more time looking at the different cap-type engineering modules.

    The LAR/DC swap might free enough PG to help with the artillery, though…

  • http://rift.chromebits.net Casiella Truza

    I figured the Warrior/Hobgoblin IIs could also handle frigates and such. I’d thought about a target painter and probably should spend some more time looking at the different cap-type engineering modules.

    The LAR/DC swap might free enough PG to help with the artillery, though…

  • http://kantlavar.blogspot.com/ James

    Never ran a ‘Phoon, so I don’t know how much stock you want to place in this, but have you considered dropping perhaps one or two of the cruise missiles for, say, heavy assault launchers? I know such a suggestion may get me lynched, but if you aren’t planning on taking this PVP’ing, it might be worth it.

    Dammit, I haven’t been able to see a Typhoon-class submarine for years without thinking of “Hunt for the Red October.” Best Tom Clancy movie ever.

    “When I was twelve, I helped my daddy build a bomb shelter in our basement because some fool parked a dozen warheads 90 miles off the coast of Florida. Well, this thing could park a coupla hundred warheads off Washington and New York and no one would know anything about it till it was all over.”

  • http://kantlavar.blogspot.com James

    Never ran a ‘Phoon, so I don’t know how much stock you want to place in this, but have you considered dropping perhaps one or two of the cruise missiles for, say, heavy assault launchers? I know such a suggestion may get me lynched, but if you aren’t planning on taking this PVP’ing, it might be worth it.

    Dammit, I haven’t been able to see a Typhoon-class submarine for years without thinking of “Hunt for the Red October.” Best Tom Clancy movie ever.

    “When I was twelve, I helped my daddy build a bomb shelter in our basement because some fool parked a dozen warheads 90 miles off the coast of Florida. Well, this thing could park a coupla hundred warheads off Washington and New York and no one would know anything about it till it was all over.”

  • http://tigersspacejourneys.wordpress.com/ Varnoka

    Cas,
    Ok here is one for ya with 781 tanked vs angels and 567 dps at all V skills. PErma runs with just the large repper going and 4:42 with large and med. Now since PG is so tight, what you could do is downgrade the arty’s to 720′s to make fitting alot easier at the expense of range and 35 dps. Anyway have fun.

    [Typhoon, Cas's mission]
    Armor Explosive Hardener II
    Armor Explosive Hardener II
    Armor Kinetic Hardener II
    Armor Kinetic Hardener II
    Damage Control II
    Large Armor Repairer II
    Medium Armor Repairer II

    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    720mm Howitzer Artillery II, EMP M
    720mm Howitzer Artillery II, EMP M
    720mm Howitzer Artillery II, EMP M

    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I

    Hammerhead II x5
    Bouncer II x5

  • http://tigersspacejourneys.wordpress.com/ Varnoka

    Cas,
    Ok here is one for ya with 781 tanked vs angels and 567 dps at all V skills. PErma runs with just the large repper going and 4:42 with large and med. Now since PG is so tight, what you could do is downgrade the arty’s to 720′s to make fitting alot easier at the expense of range and 35 dps. Anyway have fun.

    [Typhoon, Cas's mission]
    Armor Explosive Hardener II
    Armor Explosive Hardener II
    Armor Kinetic Hardener II
    Armor Kinetic Hardener II
    Damage Control II
    Large Armor Repairer II
    Medium Armor Repairer II

    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    720mm Howitzer Artillery II, EMP M
    720mm Howitzer Artillery II, EMP M
    720mm Howitzer Artillery II, EMP M

    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I

    Hammerhead II x5
    Bouncer II x5

  • http://tigersspacejourneys.wordpress.com/ Varnoka

    aw crap.. look the 720′s above where supposed to be 1200 scouts.

  • http://tigersspacejourneys.wordpress.com/ Varnoka

    aw crap.. look the 720′s above where supposed to be 1200 scouts.

  • Chris Chance

    would suggest, dropping the 2 plates to be honest, if your missioning you know your damage types, swap them to 2x therm 2x kin, (or whatever the mission calls for) try to use the t2 variant, if you cant then use N-Type its better than the T1 and is nicer on cap without too much cost.

    Convert 1 LAR to a DCU2, that with the 2×2 plates shud get you up to 80+ resist on the relevant damage types

    Mids the sensor booster is ok, swap the batteries to Cap recharger 2′s, and honestly u’d probably be better off with a target painter instead of AB, your not gonna outrun the npc’s and your using cruises anyway so u dont need to catch them either, it can be good for going through gates with distance but thats about only time i ever use mine, and a target painter or 2 will be more helpful for battleships and cruisers.

    highs, stack on as much DPS as you can honestly u might wanna throw on medium arty just to augment your drones, but realistically, if you want throw on as much big dps as you can cause once the battleships and bc’s are gone (via cruise) u can pretty much afk the figs with some drones

  • Chris Chance

    would suggest, dropping the 2 plates to be honest, if your missioning you know your damage types, swap them to 2x therm 2x kin, (or whatever the mission calls for) try to use the t2 variant, if you cant then use N-Type its better than the T1 and is nicer on cap without too much cost.

    Convert 1 LAR to a DCU2, that with the 2×2 plates shud get you up to 80+ resist on the relevant damage types

    Mids the sensor booster is ok, swap the batteries to Cap recharger 2′s, and honestly u’d probably be better off with a target painter instead of AB, your not gonna outrun the npc’s and your using cruises anyway so u dont need to catch them either, it can be good for going through gates with distance but thats about only time i ever use mine, and a target painter or 2 will be more helpful for battleships and cruisers.

    highs, stack on as much DPS as you can honestly u might wanna throw on medium arty just to augment your drones, but realistically, if you want throw on as much big dps as you can cause once the battleships and bc’s are gone (via cruise) u can pretty much afk the figs with some drones

  • Chris Chance

    Drone Link Augmentor I, lol thats a funny one actually, considering your using the drones as a light counter against frigs/cruisers, that almost always come under 20k in missions lol

  • Chris Chance

    Drone Link Augmentor I, lol thats a funny one actually, considering your using the drones as a light counter against frigs/cruisers, that almost always come under 20k in missions lol

  • http://eveopportunist.blogspot.com/ Logan Fyreite

    Casiella,

    Try dropping one or both the plates to give you more fitting room. For PvE you are already going to have enough of a buffer to sponge the damage between the rep cycles for your two LAR’s. Rigs should be CCC’s if they help you get the two LAR’s cap stable. Rely on your small/medium flights of drones to deal with the smaller targets, like destroyers or frigs. Consider using your last three high slots for 2 x tractors and a salvager like a mini Marauder, or 1200mm arties for increased DPS. If you can use t2 sentries, I would use those over t2 heavies, since flight time on heavies is so slow! Carry either bouncers for longer range work and garde’s for shorter range work to supplement your DPS when your light drones aren’t out.

    Who are you running missions for? or rather who is the target most often in your crosshairs. If you are flying against Angels mostly then consider switching to Torps for more DPS on the target faster. Otherwise stick with cruise and just don’t use your missiles to fire on anything smaller than a cruiser.

    [Typhoon, pve1]
    Large Armor Repairer II
    Large Armor Repairer II
    Damage Control II
    Energized Adaptive Nano Membrane II
    Armor Thermic Hardener II
    Armor Kinetic Hardener II
    Armor Explosive Hardener II

    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    [empty high slot]
    [empty high slot]
    [empty high slot]

    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I

    Fit to suit you but that is what I would try first, mix hardeners and drones to fit the mission and you should have a robust mission ship. I dropped the AB for cap stability reasons, but it could be put back in if the mission gates are too far apart. Typhoon is a tough ship to fit and skill wise hard to use effectively! I have changed to using a Domi for missions for just that reason, although sometimes that isn’t even enough! Good luck!

  • http://eveopportunist.blogspot.com/ Logan Fyreite

    Casiella,

    Try dropping one or both the plates to give you more fitting room. For PvE you are already going to have enough of a buffer to sponge the damage between the rep cycles for your two LAR’s. Rigs should be CCC’s if they help you get the two LAR’s cap stable. Rely on your small/medium flights of drones to deal with the smaller targets, like destroyers or frigs. Consider using your last three high slots for 2 x tractors and a salvager like a mini Marauder, or 1200mm arties for increased DPS. If you can use t2 sentries, I would use those over t2 heavies, since flight time on heavies is so slow! Carry either bouncers for longer range work and garde’s for shorter range work to supplement your DPS when your light drones aren’t out.

    Who are you running missions for? or rather who is the target most often in your crosshairs. If you are flying against Angels mostly then consider switching to Torps for more DPS on the target faster. Otherwise stick with cruise and just don’t use your missiles to fire on anything smaller than a cruiser.

    [Typhoon, pve1]
    Large Armor Repairer II
    Large Armor Repairer II
    Damage Control II
    Energized Adaptive Nano Membrane II
    Armor Thermic Hardener II
    Armor Kinetic Hardener II
    Armor Explosive Hardener II

    Cap Recharger II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    ‘Malkuth’ Cruise Launcher I, Paradise Cruise Missile
    [empty high slot]
    [empty high slot]
    [empty high slot]

    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I
    Large Capacitor Control Circuit I

    Fit to suit you but that is what I would try first, mix hardeners and drones to fit the mission and you should have a robust mission ship. I dropped the AB for cap stability reasons, but it could be put back in if the mission gates are too far apart. Typhoon is a tough ship to fit and skill wise hard to use effectively! I have changed to using a Domi for missions for just that reason, although sometimes that isn’t even enough! Good luck!

  • xercodo

    my old fit was one T2 LAR, DC, EANM, 4 hardners, 3 cap rechargers, a 100MN AB, and 4 cruises and 4 ACs

    and for rigs I had3 CCCs

    the fit easily was prtedto dominon by adding 5th AC

  • xercodo

    my old fit was one T2 LAR, DC, EANM, 4 hardners, 3 cap rechargers, a 100MN AB, and 4 cruises and 4 ACs

    and for rigs I had3 CCCs

    the fit easily was prtedto dominon by adding 5th AC

  • Silas Sanyasi

    First off, I think you’re over-tanking your fit a little… two reppers is not something you’d need or want for PvE. It’s far too cap intensive and if you’re taking that much dmg maybe you should look at your resists. The buffer is also not needed imo. So go for max resists and a single large repper for the tank. Granted it’s been a while since I did any PvE, but unless they have buffed the NPCs damage a lot, that should do nicely. The extra grid will allow you to fit artillery in the highs as well… :) Also, you should rig it… I don’t see why you wouldn’t.

    [Typhoon, Casiella PvE]
    Damage Control II
    Armor Kinetic Hardener II
    Energized Magnetic Membrane II
    Armor Explosive Hardener II
    Energized Reactive Membrane II
    Energized Adaptive Nano Membrane II
    Large Armor Repairer II

    100MN Afterburner II
    Cap Recharger II
    Cap Recharger II
    Sensor Booster II, Targeting Range

    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    1400mm Howitzer Artillery II, EMP L
    1400mm Howitzer Artillery II, EMP L
    Drone Link Augmentor I

    Large Capacitor Control Circuit I
    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I

    Garde II x5
    Warrior II x5

  • Silas Sanyasi

    First off, I think you’re over-tanking your fit a little… two reppers is not something you’d need or want for PvE. It’s far too cap intensive and if you’re taking that much dmg maybe you should look at your resists. The buffer is also not needed imo. So go for max resists and a single large repper for the tank. Granted it’s been a while since I did any PvE, but unless they have buffed the NPCs damage a lot, that should do nicely. The extra grid will allow you to fit artillery in the highs as well… :) Also, you should rig it… I don’t see why you wouldn’t.

    [Typhoon, Casiella PvE]
    Damage Control II
    Armor Kinetic Hardener II
    Energized Magnetic Membrane II
    Armor Explosive Hardener II
    Energized Reactive Membrane II
    Energized Adaptive Nano Membrane II
    Large Armor Repairer II

    100MN Afterburner II
    Cap Recharger II
    Cap Recharger II
    Sensor Booster II, Targeting Range

    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    ‘Arbalest’ Cruise Launcher I, Paradise Cruise Missile
    1400mm Howitzer Artillery II, EMP L
    1400mm Howitzer Artillery II, EMP L
    Drone Link Augmentor I

    Large Capacitor Control Circuit I
    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I

    Garde II x5
    Warrior II x5

  • http://rift.chromebits.net/ Casiella Truza

    Wow, some really awesome information here. Didn’t realize I was overdoing the tank, as I haven’t run L4s in years and on a different character, so all I remembered was having trouble not losing my ship. ;)

  • http://rift.chromebits.net Casiella Truza

    Wow, some really awesome information here. Didn’t realize I was overdoing the tank, as I haven’t run L4s in years and on a different character, so all I remembered was having trouble not losing my ship. ;)

  • Lost

    I love the ‘phoon and I can’t wait to fly one properly, but any reason why you want a typhoon to run missions instead of a Maelstrom?

    I ‘skipped’ the typhoon due to it’s high skill requirements to fly well and went flew a Maelstrom instead.

  • Lost

    I love the ‘phoon and I can’t wait to fly one properly, but any reason why you want a typhoon to run missions instead of a Maelstrom?

    I ‘skipped’ the typhoon due to it’s high skill requirements to fly well and went flew a Maelstrom instead.

  • Stockeater

    You’re thinking along the right lines, but for cap I’d fit cap recharger IIs instead of batteries- itll save you pg but cpu may become a problem. Also, drop the plates. They slow you down and if you’re taking more damage than you can rep then its not a great mission boat.

    Instead think about what you want to do; dps or ubertank. For dps swap the plates with damage mods and replace one of the repairers with another hardner or eanm.

    If you want uber tank, keep both reppers and fill the rigs with CCCs until you’re either cap stable or you run out of rig slots. If you’re still not stable use the lows with plates to fit cap power relays. If you get a cap stable with lows to spare fit more resistance mods instead of the ballistic control.

    Or pick somewhere inbetween. At the end of the day its your ship. Play around with it and dont be afraid to experiment.

  • Stockeater

    You’re thinking along the right lines, but for cap I’d fit cap recharger IIs instead of batteries- itll save you pg but cpu may become a problem. Also, drop the plates. They slow you down and if you’re taking more damage than you can rep then its not a great mission boat.

    Instead think about what you want to do; dps or ubertank. For dps swap the plates with damage mods and replace one of the repairers with another hardner or eanm.

    If you want uber tank, keep both reppers and fill the rigs with CCCs until you’re either cap stable or you run out of rig slots. If you’re still not stable use the lows with plates to fit cap power relays. If you get a cap stable with lows to spare fit more resistance mods instead of the ballistic control.

    Or pick somewhere inbetween. At the end of the day its your ship. Play around with it and dont be afraid to experiment.

  • http://Yargok.blogspot.com/ Yargok

    Mm well, it seems you have mixed active and passive tank.. For an active all ye need is the reppers, mission specific resists and the rest in cap recharge mods.. Plus maybe AB and/or dps mod.. Rigs all CCC.

  • http://Yargok.blogspot.com Yargok

    Mm well, it seems you have mixed active and passive tank.. For an active all ye need is the reppers, mission specific resists and the rest in cap recharge mods.. Plus maybe AB and/or dps mod.. Rigs all CCC.

  • http://00sage00.wordpress.com/ 00sage00

    Here’s what I’ve been using:

    [Typhoon, PVE - Active Armor, Cruise]
    Large Armor Repairer II
    Armor Kinetic Hardener II
    Armor Explosive Hardener II
    Armor Explosive Hardener II
    Ballistic Control System II
    Ballistic Control System II
    Ballistic Control System II

    Target Painter II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    Cruise Missile Launcher II, Paradise Cruise Missile
    Cruise Missile Launcher II, Paradise Cruise Missile
    Cruise Missile Launcher II, Paradise Cruise Missile
    Cruise Missile Launcher II, Paradise Cruise Missile
    Cruise Missile Launcher II, Paradise Cruise Missile
    800mm Repeating Artillery II, EMP L
    800mm Repeating Artillery II, EMP L
    800mm Repeating Artillery II, EMP L

    Large Capacitor Control Circuit I
    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I

    Garde II x5
    Hammerhead II x5

  • http://00sage00.wordpress.com 00sage00

    Here’s what I’ve been using:

    [Typhoon, PVE - Active Armor, Cruise]
    Large Armor Repairer II
    Armor Kinetic Hardener II
    Armor Explosive Hardener II
    Armor Explosive Hardener II
    Ballistic Control System II
    Ballistic Control System II
    Ballistic Control System II

    Target Painter II
    Cap Recharger II
    Cap Recharger II
    Cap Recharger II

    Cruise Missile Launcher II, Paradise Cruise Missile
    Cruise Missile Launcher II, Paradise Cruise Missile
    Cruise Missile Launcher II, Paradise Cruise Missile
    Cruise Missile Launcher II, Paradise Cruise Missile
    Cruise Missile Launcher II, Paradise Cruise Missile
    800mm Repeating Artillery II, EMP L
    800mm Repeating Artillery II, EMP L
    800mm Repeating Artillery II, EMP L

    Large Capacitor Control Circuit I
    Large Auxiliary Nano Pump I
    Large Auxiliary Nano Pump I

    Garde II x5
    Hammerhead II x5

  • Chris Chance

    ^ Sexy fit, but as always i never leave home without a DCU, especially on a battleship it just adds way too much EHP for so little requirement not to use it. i’d swap 1 bcs for a DCU2, u can either leave the 2 BCS’s or swap another for that second kinetic, but it really depends on damage output and your skills as to what you need, its best to check eve-survival or one of those before u go out :)

  • Chris Chance

    ^ Sexy fit, but as always i never leave home without a DCU, especially on a battleship it just adds way too much EHP for so little requirement not to use it. i’d swap 1 bcs for a DCU2, u can either leave the 2 BCS’s or swap another for that second kinetic, but it really depends on damage output and your skills as to what you need, its best to check eve-survival or one of those before u go out :)

  • http://00sage00.wordpress.com/ 00sage00

    @chris chance DCUs are not necessary on PVE fits, as EHP means nothing. If you find yourself taking structure damage, then you either need to train more skills or you need to add a second armor rep or another hardener to the fit above. In addition, I don’t overtank for missions as the goal is to finish them as quickly as possible. The only missions (that I can think of off the top of my head) where more tank than the above fit is necessary are Blockade, Worlds Collide (if you mismanage aggro), Right Hand of Zazzmatazz, Enemies Abound 5/5, Recon 1/3, Serpentis Cargo Delivery, and The Assault.

  • http://00sage00.wordpress.com 00sage00

    @chris chance DCUs are not necessary on PVE fits, as EHP means nothing. If you find yourself taking structure damage, then you either need to train more skills or you need to add a second armor rep or another hardener to the fit above. In addition, I don’t overtank for missions as the goal is to finish them as quickly as possible. The only missions (that I can think of off the top of my head) where more tank than the above fit is necessary are Blockade, Worlds Collide (if you mismanage aggro), Right Hand of Zazzmatazz, Enemies Abound 5/5, Recon 1/3, Serpentis Cargo Delivery, and The Assault.