Miniprofession analysis
Right now, miniprofessions in EVE get boring quickly. Sure, I love scanning down sites and taking lots of screenshots, but when it comes time to use my codebreaker or analyzer modules, basically it comes down to sitting and waiting.
Pilots can’t actively do anything to reduce that waiting time, as we have a classic geometric distribution here. With Hacking IV, a Codebreaker I module, and no rigs, you have a 25% unlock chance and thus will take an average of four tries. If you have Hacking V, a Codebreaker II module, and an infrequently-used Memetic Algorithm Bank, you have a 52% unlock chance, which takes an average of two tries (or median of one, if you want to get really precise). The same calculations apply to Archaeology and its modules and rigs.
If the only way to improve things comes down to skill training and equipment, then what the pilot does when actively out in the sites doesn’t feel as fun. Maybe CCP could do something about that, though.
Personally, I’d like to see some sort of mini-games implemented. Skills and equipment should still matter, but perhaps a small mathematical puzzle or cryptogram could speed up the process. Alternately, success could improve the quality of the loot or discoveries. Due to EVE’s international nature, some of these might prove difficult for localization into other languages, but no doubt those dedicated and professional game designers sitting on top of the world can come up with something appropriate.
How would you improve the exploration miniprofessions?
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Date: 2010-02-15
Categories: OOC