Addressing the EVE learning curve
In the Exploration channel the other night, we started to discuss EVE’s complexity and the infamous “learning curve” graph everyone knows so well.
First, let me note that nearly everyone who refers to this graph or talks about a “steep learning curve” actually uses that term totally wrong. A learning curve depicts the rate of knowledge transfer or skill progress, so that if the curve moves upward very rapidly, in fact the learner will acquire new information very rapidly. Conversely, if it takes a long time to learn something such that incremental learning moves very slowly, you have a shallow learning curve. Remember, every time you communicate ineffectively, Oveur kills a kitten.
Part of the issue with EVE lies, not in the difficulty of learning within the environment, but in how much information a new player needs to acquire. I don’t have any hard data on this (bad hacker!) but I suspect that players learn very very quickly, particularly in supportive environments (e.g. player corps that take time to help newbies).
Then a relatively new player stated that only PVP has this sort of complexity in EVE. When I pointed out how ridiculous that sounded, and used the example of trading, someone else said, “what’s so complicated about ‘buy low, sell high‘?”.
If you want to reduce trading to that one maxim, then you might as well describe Minmatar PVP tactics as “hit orbit, F1, and scram.”
In reality, most areas of EVE have levels of complexity and nuance that the uninitiated don’t understand. Large-scale fleet combat looks to me like getting on grid first, calling primaries and secondaries, and hoping like hell you have more guns and RR than the other side. I don’t doubt in the slightest, though, that I just grossly oversimplified it, mostly because I’ve yet to participate in that scale of fleet combat.
So the player next to you in Local who does something different than you? Sure, he might just be a total n00bbear, but he also might have glimpsed a level of intricacy you didn’t even know existed.
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Date: 2010-03-21
Categories: OOC
