TL;DR: The Business Development (BizDev) team at CCP has gotten out of control and simply does not understand their market nor the culture surrounding their primary service. Their corp mates need to pod them back into station before they shoot any more blues.
CCP launched Incarna yesterday, and the players have not responded well. After last week’s controversies regarding ships via microtransactions and charging $99 to sites that allow donations or ISK payments, CCP doubled down with their prices for the avatar vanity items, which range from about $20 for some clothing items up to $70 for cybernetic monocles. None of these items serve any mechanical purpose, but they do have costs comparable to space stations and capital ships.
I’ve looked forward to this expansion for a long time: years, literally. Roleplay and immersion make up the core components of my playstyle, so Incarna, the “immersion expansion”, seemed targeted directly at my friends and me.
So when CCP announced that we would only walk in stations by ourselves for an indeterminate amount of time, I swallowed my disappointment. When they announced we would only get Minmatar quarters at first, with the other styles coming at some nebulous point soontm, I likewise sucked it up and smiled. Performance issues, patch deployment problems, and other bugs come with the territory, since Incarna represents possibly the most complex update EVE has ever seen from a technical perspective. Those things happen in large engineering projects, and they get fixed.
What has angered most players, though, goes much further than technical problems.
I can’t think of another MMORPG community quite as intensely passionate as ours. Most companies would mortgage their souls to get this sort of engagement from their user base. As we say here in Texas, “dance with the one who brung ya”: your audience is your audience. But now that this BizDev team has gotten their fingers into things, they’ve made decisions that completely ignore that key business lesson their industry has learned over the years. Just ask SOE after the NGE fiasco.
So Incarna revamps the New Player Experience (and needfully so), makes the game more accessible to new players, and then prices the so-called “microtransactions” way outside what a new player can afford and what an experienced player is willing to afford. This says to me that Game Design and BizDev just aren’t on the same page. And most players don’t see that distinction. They just ask themselves if CCP is even trying anymore.
In fact, I wonder who is on the same page as BizDev, because it seems to me they’ve gotten off into their own world.
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