Saturday, 31 July 2010

Tag » Battlecruisers

Someone Else’s Terms (part 1)

'Beginning' by igirexThe massive battlecruiser finally slid back into its hangar after its return voyage. The magnetic clamps engaged to hold it in place and prevent it from accidentally crushing any of the small maintenance drones that now swarmed over it for inspection and fueling. A gantry lifted out the piloting capsule through a small recess and hauled it to a disembarkation chamber for the captain to exit with at least a small bit of dignity.

Casiella hated this part: gasping for air as her lungs switched back to oxygen from the ambiotic fluid of the pod gave her a brief sensation of drowning. She knew, of course, that she wouldn’t drown and that the systems always worked. But something deep in the reptilian hindbrain just refused to learn the lesson. She didn’t enjoy the sensation of entering the pod and swallowing the fluid, either. Leaving the pod, though, felt much worse because it came accompanied by the disengaging of the neural connection to her ship.

Moments before, she could navigate among the stars as easily as any other human might turn their heads. She could see millions of kilometers to focus on a specific object. With the same effort usually required to gesture with a hand, she could sweep away enemies (or competitors, which amounted to the same thing) via volleys of missiles. Her drones acted to accomplish her whims. That structure there? Demolish it? She just needed to want it to happen, and it did. Back on her own two feet, in her “meatspace body,” all those advantages went away.

But flesh has its own advantages.

She quickly ducked into the nearby shower to rinse off the remaining fluid and don a dry jumpsuit. A light above the door turned green and one of her senior staff assistants entered: a Krusual woman whose splotchy facial birthmarks made her an outcast in most of Minmatar society.

Casiella addressed her assistant while the cosmetibots attended to her hair. “That part of the plan went well, Jorunn. The RSS agent seemed very pleased.”

Jorunn focused on her datapad for a moment before speaking. “Yes, the intel dataflows have already engaged. Nearly all their agents have requested your attention. I suppose those Angel Diamond tags went over well.”

Before responding, Casiella selected a facial tattoo type for the night and the cosmetibots went to work. “He didn’t even ask where I’d got them. I think he just assumed I’d gone out and found them myself. Enough ISK can get you anything, though.”

“These days, that’s true enough. The Republic has warmed to you somewhat since you returned from Syndicate space. By now, they’ve chosen to overlook some of the work we did out there.”

The hint of a cruel smile curled across Casiella’s lips. “So much the better for them. The RSS knows the value of a good informant when it finds one, and they’d rather have me working for them than against them.” Now that the cosmetibots finished their tasks and buzzed rapidly back into their receptacles, she stood and looked up at Jorunn, waiting for the inevitable.

“You’ll have a tough time balancing the internal factions, though. Outwardly, of course, they’ll have nothing for praise for you now that you’ve joined the Tribal Liberation Force, but internally they will prefer that you work with them.” Jorunn turned around the datapad and presented a few dossiers before explaining that her employer would need to choose an agent or two.

Casiella pondered for a few moments before tapping a thin finger against her chin. “So you just assumed I’d go right for contract work rather than patrolling or ‘plex security?”

This time, Jorunn smiled cruelly in an echo of her employer’s expression a few moments ago. “You wanted that starbase in high-security space. I told you that the TLF would put you on the fast track to it, and agent contracts will get you there fastest.”

“Fine, then.” The petite Sebiestor sighed. “But let’s get this done quickly. I’ve better things to do than fight this war on someone else’s terms.”


Preparing for an industrial roam

As I finally got some good time in-pod, I’ve put together a plan of action for the next few weeks. Mostly, it revolves around specific goals I want to achieve, some of which nest within each other. I have written this post as much to elucidate all this for myself as much as to generate conversation with pilots who have similar interests.

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EVE Blog Banter 13: FW Epic Arcs

Welcome to the thirteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

The first banter of this 2nd year of EVE Blog Banters comes to us fromZargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arcs? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!

Way late to the game on this, I know. So I’ll just hit the high points:

Factional Warfare epic arcs would provide additional opportunities for PVP. Essentially, while in the mission, a message would be broadcast in local for all systems in the same constellation (since nobody uses Constellation chat, unfortunately). Additionally, the storylines for each “theater” link together in ways that don’t break immersion when the arcs get repeated by multiple pilots. The missions should have high-end level 3 difficulty. As examples:

  • Amarr: The 24th Imperial Crusade needs to sniff out a possible spy and defector to the Minmatar, and the pilot has the task of carrying out raids to narrow down who has the information.
  • Caldari: The State Protectorate tasks the pilot with finding a number of research facilities working on drone technology for the Gallente.
  • Gallente: The Federal Defense Union needs to secure a number of facilities on drone research, particularly those that may have exceeded restrictions on drone AI similar to the rogue drone incidents several years ago.
  • Minmatar: The Tribal Liberation Force sends its warriors to take advantage of intelligence from a defecting officer and attempt to rescue him.

Note that each arc would include several levels of branching for at least four different results (allowing pilots to experience each of them over the course of a year).

As rewards, I’d like to see factional tier two battlecruisers (e.g. a Republic Fleet Hurricane, Gallente Navy Myrmidon, et cetera). These would excel at their roles for damage (projectiles, drones, and so forth), with additional hitpoints and resistances but no defense bonuses.

Maybe next year…

Image credit nhoB_xelA


PVE Drake Setup


Okay, EFT warriors and those of you who know the Drake inside and out, does this look like the canonical PVE Drake? Just making sure before I go invest millions of ISK tonight in a setup for plexing in quiet corners of nullsec and possibly W-space.
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What I want to see in a CSM candidate

CCP announced a call for candidates for the Fourth Council on Stellar Management recently. I don’t have any intention of running at this time, but I have thought about what I’d like to see in a candidate. I’ve heard that parties, or at least shared platforms, may have started to develop among players. In lieu of that (at least for now), two areas concern me principally.

Immersion

I care about the “Prime Fiction,” EVE canon lore and background. I care a great deal about feeling that we inhabit this fictional universe. Note that this doesn’t always require roleplay, though that certainly can contribute. CCP has already noted that they will fix the “corrupt” astronomical data, which provides a great example of what I mean by this. So I want to see candidates that care about immersion.

In particular, I want CSM candidates who will champion player participation in the storyline. We may not have the outsize influence that Tibus Heth does, but we want to feel that what we do matters. The STPRO defeat of the FDU and subsequent moving of Caldari megacorps into Gallente low-sec has started to light the way, and hopefully we will see that increase. In fact, factional warfare could use a good dose of immersion, because the problems with plexes (speed-tanking Vigils, anyone?) really disrupt this feeling.

I also want to see the CSM continue to address faction standings recovery so that players can align with the so-called “pirate factions” even after having run missions for some time. Note that I don’t think that CCP should make it easy, just possible.

And of course the CSM needs to keep an open dialogue with CCP on Incarna (ambulation / “walking in stations”). We’ve started to hear that it should come in a 2010 release, but we need to understand this vastly increased scope, what it will mean, and how it will grow the player base and allow us to inhabit New Eden more fully.

Mechanics

Of course, I love the game itself of EVE Online, too. In addition to the FW mechanics I mentioned, we need further low-sec upgrades, perhaps a scaled-down version of  the nullsec changes coming in Dominion or more. Moving level 4 agent missions to low-sec might play a part in this, but the fixes to low-sec should encompass much more. I don’t have all the answers, but I want CSM members who understand the issues and believe in the value that low-sec space can bring to EVE.

In general, I want CSM members who believe in boosting over nerfing. For example, rather than nerfing ECM and jamming, let’s see target painting get upgrades. As players come forward with reasonable arguments about what doesn’t work, fix those things rather than bring down the competition. We want to feel awesome, not mundane.

I’d like to see the CSM push for more ship types, both factional and T2. Factional battlecruisers, another class of T2 destroyers, and something based on the tier 3 battleships  (a glaring hole). EVE has tremendous variety in the sandbox, but I want to see more.

So who will stand?

Image credits Bruno Postle, arnaud bertrande, and tim_d via Flickr


OOC: My EVE weekend and return

Abandoned factoryThis weekend, I really just tried to find the fun again. As nearly anyone who likes the EVE production and trading system will tell you, that didn’t take long at all.

My activities

I built and sold quite a few ships, primarily Minmatar frigates but also a few T2 cruisers. Rig production ramped up again, though I think I need to research what’s coming up in Apocrypha 1.5 for small and medium rigs in preparation. I might even need to rejoin a research alliance, but that remains uncertain.

I also dabbled back into cybernetics dealing. Something tempts me to just delve completely into this and focus on it almost exclusively. Not only have I found substantial profits from it, the activity feels very cyberpunkish and works for me on a storytelling / character development level.

Also, several long-term research projects have come to fruition and I now own a couple of decently-researched Minmatar battlecruiser BPOs.

My skills

During my time away, I had taken the opportunity to train up some long skills including Broker Relations V and Marketing V, though the rest primarily focused on drones and gunnery. At this point, I’m finishing up some navigation skills then getting back to research and possibly trading. I passed 23m SP during this time, too.

My plans

I’ve found that T1 ship and module production doesn’t really appeal to me, primarily because I don’t like building directly from raw materials (i.e. minerals to ships). Building T2 ships from subcomponents or rigs from salvage bits feels much more interesting from a storytelling perspective. So my production activities will probably continue to develop in those directions, though I may sell off some of the less-profitable BPOs and focus only on a couple of ship classes, then spend more of my available resources on rigs and T2 modules.

If cybernetics continue to provide as much interest and profit as they have, though, I may take a break from all short-term production. I would only keep longer-term projects like invention and material research going, making all my ISK from pure trade. Cybernetics take very little physical volume, so my covert ops frigate would continue to make an excellent low-sec hauler in addition to my blockade runner in specific situations.

For the near future, I will probably not spend much time on exploration or combat. The only mission running I might do would focus on raising standings as quickly as possible with very large regional corporations so I can lower production and similar costs, but right now I don’t think that should present enough of a factor to substantially affect my cost structure as far as I can tell.

I also have started plotting out a return to EVE fiction writing in lieu of in-game roleplay.

Photo credit Sonya >> 搜你丫 via Flickr