Saturday, 31 July 2010

Tag » Einherji

The God-tooth

'Sword detail' by Tostito Verde

Our most ancient legends from the remotest of time tell of an ancient sword forged from the tooth of a god that shone as fire and pierced any shield held against it. Constructed at great cost by skilled builders who served unwillingly, it became a curse upon those who possessed it even as it fulfilled its singular purpose as an instrument of war. Every time this weapon left its sheathe, a soul found its final destiny. And while men and women fought and schemed to grasp its power, few truly understood the terrible truth: the God-tooth knew only death and murder.

The development of the new fighter-bomber followed the pattern laid down by its namesake. A highly secret laboratory in the dark end of space housed a group of engineers and test pilots working for a shadowy corporation planning to sell the plans to the highest bidder. At the conclusion of negotiations with the Angel Cartel for the blueprints, test data, and personnel, the lab suffered a major hull integrity breach and an Einherji fighter launched towards distant deadspace just as the facility’s reactor exploded, destroying the entire test installation and datacenter.

The few surviving staff disappeared once more into the Molden Heath underworld, possibly to begin new projects or possibly to enjoy whatever gains they may have taken from the entire incident. But whispers in the officer lounges of the Republic Fleet units now flying the Tyrfing suggest that perhaps the Republic Security Services manipulated the whole project, allowing the Cartel or some other pirate faction to pay for the development while the Republic itself looked on carefully and ensured that it would keep the weapon for itself.

Whether or not this is true, the new Minmatar fighter-bomber has trailed death and fiery vengeance in its wake in the entire brief arc of its existence, including the fiery carnage brought down on its enemies on the battlefield.

Written for Flash Fiction 3.


Early words on Dominion

Well, my earlier predictions haven’t faired entirely well, though the game hasn’t ended yet (so to speak). The next expansion actually has the title “Dominion“, rather than “Burning Life”. As of yet, the expansion site itself doesn’t have anything beyond links to the Butterfly Effect video and the main site, plus an existing picture of the Orca.

It offers a complete overhaul of the current sovereignty mechanics… In addition, we’ll be adding some new epic arcs for pirate factions, offering the first iteration of the integrated social networking platform known as COSMOS, setting our artists free to rebeautify planets and more.

I definitely hope they fix the astronomical data on the planets (gravity, surface temperature, etc.) when they implement the new models and textures for these, by the way. It really grates on my nerves that they generated all that data, and it has no connection whatsoever to reality. Inhabited worlds with 0.06 Gs of gravity and surface temperatures of 26 Kelvin? I don’t think so.

Then CCP Fallout pointed us to a story on IGN about what CCP had to say at PAX 09:

According to [CCP Hammerhead], they are simplifying the way in which you claim space and attack people, and they are also letting alliances upgrade their space and invest in it…

Along with that, they are rebalancing the power of ships, making adjustments so that no one type of ship will be heavily favored. It’s always been thought that the outcome of a battle was more or less settled with the presence of a Titan capital ship, the largest ship in the game, as its doomsday weapon could potentially wipe out an entire fleet. However, in the expansion this weapon is being changed from an area-effect to a single-target one. On the other end of the spectrum, they are introducing fighter-bombers, small ships much like the current fighters but which can destroy capital ships. Also in the pipeline are so-called “speedboat missions” for smaller ships, as most of the existing PvE missions tend to focus on the larger battleships.

The article also mentions some tutorial and other New Player Experience upgrades, to include PVP and exploration! I’d heard about the latter but not the former, so this will hopefully steer people away from just jumping into mission running and mining as they begin their capsuleer career.

EinherjiI don’t have much to say right now about the Titan changes, as I don’t have anything resembling expertise in that area. I have some interest in the fighter-bombers, though. Hopefully, this means a new tiny ship class for pilots, not just an extra-large drone type for carriers and motherships. I’ve long wanted to jump into, say, a tiny Einherji, maybe even deployed directly from another player’s ship! Balanced properly, this sort of ship could really provide a lot of fun for small-gang warfare.

The mission changes sound good, too. Up until now, mission runners basically just train up to Battleships, and maybe eventually Marauders or Command Ships, and mindlessly grind out missions in their Caldari Navy Raven or Dominix. I hope this means more level 4 missions designed specifically for assault frigates and heavy assault cruisers, where pilots actually have to fly instead of “grab aggro, activate tank, deploy drones, and go brew some coffee.” If they just implement more and more level 1 and 2 missions, they’ll disappoint a lot of pilots.

Also, last week CCP Ytterbium started a thread about their first set of factional ship changes. Right now, they’ve only given us substantial data on empire navy ships (Amarr, Gallente, Caldari, and Minmatar).

For the faction frigates, “we plan to turn them into an hybrid of interceptors and Assault frigate classes” (sic). They also will perform a balance pass on the existing navy tier 2 battleships (Apocalypse, Raven, Megathron, and Tempest), plus add navy tier 1 battleships (Armageddon, Scorpion, Dominix, and Typhoon). Lots of players have given lots of detailed feedback, particlarly about the Fleet Tempest, and CCP has indicated their willingness to listen and tweak. Later this week, I hope to delve into the frigate changes in more depth, if time and other events permit.

Hopefully, fleet cruisers will also get a pass, and they’ve strongly hinted about pirate factions, too. Perhaps some of my remaining predictions about the winter expansion will come to pass, after all.

Image credits bpw via Flickr and Bird of Prey.