Saturday, 31 July 2010

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Top Five EVE Combat Ships

Several other bloggers ([1] [2] [3] [4] [5] [6]) have posted lists of the baddest-looking piracy ship models in EVE. While I generally don’t pirate in the sense that, say, Andrea Skye and Kirith Darkblade do, almost all of us have opinions about the best-looking combat ships in EVE. In the spirit of their posts, I focused on small (sub-capital) ships. Tomorrow, I will follow up with my favorite non-combat ships, because that’s how I roll.

My favorite combat ship models:

#5 Stiletto

StilettoThe Minmatar “Stiletto” interceptor looks like what it is: fast and deadly. The Claw’s rounded leading surfaces make it look a little less interesting to me, even if it does have more high-power slots.

#4 Cyclone

CycloneI really like the “Cyclone” battlecruiser. While the overall shape looks like a hammer, the spotlight on the front adds a really nice touch.

#3 Crusader

CrusaderI have never flown Amarrian ships, but their interceptor models really stand out. The “Crusader”, and its darker-skinned brother the “Malediction”, both communicate quite well through their design lines: you can’t escape the lightning of God’s wrath.

#2 Harbinger

HarbingerAnother exception to my general disdain for all things Amarrian, the “Harbinger” battlecruiser grabbed my attention during the recent Alliance Tournament VIII.

#1 Hurricane

HurricaneMy favorite by far. As soon as it arrives, the “Hurricane” battlecruiser promises to rock you.


Getting the lines moving again

Time to get these factories busy again.

Time to get these factories busy again.

While BKAT regroups and consolidates a little, I thought I’d take a bit to restart my factories and labs. Trading generates more profits, but manufacturing provides steady, reliable income, generally with less time invested. Plus I like doing it, which really drove the decision more than anything else.

As my comrades will tell you, I really hate mining, so I find it easier to buy my inputs (minerals and components) on the open market rather than try to go get them myself. So I picked up enough to build a Cyclone just to warm up, then put in jobs for a full run of Merlins (30 units) and Hurricanes (15 units), plus some Large EMP Smartbomb II blueprints I’ve had sitting around for far too long (close to a year, I think). The Cyclone didn’t generate enough profit, but I think the margins on the Hurricanes will help. And I have a Drake BPO coming out of the lab in the next day or two, if I remember right.

Also, I put in several invention tries for Sabretooth Fury Light Missiles, since I need to burn through some BPCs. I haven’t checked on the results yet, but I expect to do so in a few hours when I finally stir out of my suite here in the Oursulaert III Fed Navy station. (Why have I moved back into Federation space? I don’t know, either. But I do like the clubs on this station.)

So what will I do next, industry-wise? Probably move into a little more research and invention. I might get back in touch with an old associate and find a nice little C1 wormhole with a static link, or maybe he’ll find a way to set up in high security space someplace, and get a research station going again. I need to find something with enough volume and margin to make the time investment pay off, especially while I fly off having fun with the corp. (More on that tomorrow, I hope.)

Image credit Funky64


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