Tag » Kirith Kodachi
Kirith Kodachi on roleplay
Normally, I would throw this on my tumbleblog, but Kirith‘s post on roleplay in modern MMORPGs has so much to chew on, and hits so close to an area that matters dearly to me, that I wanted to link it here.
Go read it and comment on it (preferably at his blog if you can). I will have more to say about this later.
Referrer traffic distribution
I looked over my referrer[1] stats this morning and noticed something interesting. As you might expect, the sources for my traffic don’t have a uniform distribution. Some sites send more traffic than others. But, even more interesting, they have a fairly classic power law distribution. For example, I threw together this chart of my January 2010 referrer stats[2]:
Or see the actual table:
| referrer | count |
|---|---|
| Google Reader | 229 |
| crazykinux.com | 169 |
| lifeinlowsec.blogspot.com | 159 |
| ninveah.com | 135 |
| eve-wormholes.blogspot.com | 127 |
| twitter.com | 127 |
| evebloggers.com | 107 |
| EVE Online Forum | 57 |
| iGoogle | 41 |
| minuitsoleil.blogspot.com | 33 |
| rifterdrifter.com | 26 |
| eclipticrift.wordpress.com | 25 |
| myrhial.blogspot.com | 24 |
| danteedmundo.blogspot.com | 18 |
| nashhkadavreveblog.blogspot.com | 18 |
| evenewb.blogspot.com | 18 |
| Massively.com | 16 |
| johnamenta.blogspot.com | 15 |
| eve-druid.com | 14 |
| nosygamer.blogspot.com | 14 |
| podlogs.com/findersandkeepers | 14 |
| twitter.com/00sage00/tweetfleet | 12 |
| My Yahoo! | 12 |
| WordPress Dashboard | 11 |
| evetimecode.com | 10 |
| google.fr | 10 |
| 00sage00.wordpress.com | 10 |
| Gamer Blips | 9 |
So, lots of love to CrazyKinux, Mynxee, Kirith Kodachi (one of my ‘blog idols’), and Star Defender!
[1]: Yes, I know the official spelling is “referer”. But the official spelling is wrong, so let’s not go there, okay?
[2]: Stats for different referrer URLs from the same site have been combined. For example, if I got traffic from a blog’s home page and several separate posts, I combined them for this analysis.
Playstyle Tolerance: Carebears versus PvPers
NB: I had most of this written prior to Helicity’s rant. And I generally with much of that rant, actually, but after further reflection I realized it went too far and I needed to respond. Other worthwhile posts include those from Black Claw, Kirith Kodachi, Kant Lavar, and Luccul.
For all the talk about “carebears” in one direction, and “pirate Nazis” or whatever in the other direction, these folks really miss one of the core points about EVE: playstyle diversity.
Pirates and other PVPers need the folks they call “carebears“. Who else will produce their ships and modules and ammo and drones? Who else will buy the loot they pick up from their enemies’ wrecks so that they have ISK for new equipment and other fees?
And the real “carebears” — not just non-combat players, but those who express total moral outrage at not being left alone — need the PVPers. Who else will buy their stuff in significant quantities, or create demand by destroying other people’s stuff (that will then need replacement)? Yes, individuals might take a loss due to ganks or gate camps, but a bit of care can avoid most of that. And at any rate, we still make profits over time. Rewards require risk, after all. (Related to this, not all non-combat players actually count as carebears.)
Look, this should all be really obvious to everyone. But evidently it’s not, whether due to willful ignorance or an inability to play well with others (meaning sometimes you have to lose graciously).
We can’t all get along in-game, because that would get boring. In fact, we really shouldn’t: EVE revolves around competition in various guises. But can’t we all get along out of game?
Intro to booster production
Overview
Everything starts with biochemical gas clouds. Mykoserocin clouds get used for the weakest (and only legal) variety, synth boosters, while cytoserocin clouds get used for standard, strong, and improved boosters. These clouds reside in ladar sites, particularly in null sec but also in some limited high/low sec regions. Harvesting this gas requires you to train one level of Gas Harvesting for each harvesting module you want to equip. Note that specialized mining ships like barges and exhumers cannot use these modules. Generally, you should use a tanked cruiser or battlecruiser for this activity. Mining bonuses don’t generally apply, though those from mining command links (e.g. on the Orca and Rorqual) do.
The Syndicate produces a faction version that has lower fitting requirements but does not mine any faster. It only requires 26 tf of CPU (reduced from 60 tf for the stock tech I version or 70 tf for the tech II). The Gas Cloud Harvester II, however, pulls 20 m3 every 40 seconds instead of 10 m3 every 30 seconds, giving 50% better yield. It also requires 5 MW of powergrid (instead of 2 MW) and the rank 1 skill Gas Gloud Harvesting trained to V (instead of I). No other factions have specialized gas harvesters available.
The Syndicate harvester arose out of a joint research project undertaken by dozens of Station owners across the region. The residents and industrialists of Syndicate appreciated, more than most, the latent potential of the underground booster industry. Although their modified harvesters offered no improvements in yield, they were easier for newer pilots to fit. Their investment in more accessible harvesting technology paid off, when eventually the empires quietly backpedalled and legalized the production and sale of Synth boosters.
Note that some ladar sites actually contain facilities and NPCs rather than gas clouds. These sites provide the blueprints, reactions, and sometimes skillbooks needed for the production post.
Once you’ve acquired gas, you’ll need a reaction and a blueprint to actually produce the booster. Using a biochemical silo and reactor array, you react the gas with water (or other materials, depending on the quality of booster to produce) to produce a pure version of the booster. Producing the final booster requires cutting the pure booster with megacyte in a drug lab at a low-security starbase.
While customs officials will not like standard boosters or better in high-security space, the market administrators don’t mind. So you can either sell the boosters at a market hub (assuming you can smuggle it successfully there) or via alternate methods, including direct trades or in low-security space.
References
- EVE Evolved: Combat boosters – description of each booster’s effect
- Combat booster manufacturing – excellent overview from EVE Wiki (eve-wiki.net)
- Boosters Part 2: The Secrets of the Drug Cartels – older overview by Kirith Kodachi
- Getting high on your own supply – dev blog detailing changes in Apocrypha
- Meanwhile, back in the exploration bunker – slightly older dev blog about synth boosters
- Booster production – support page explanation
Image credit nick_russill
Terminology for the demigods
I asked folks the other day which term they prefer: “capsuleer” or “podder”, neglecting to include the common “pod pilot” as well. As you might expect from as varied a bunch as make up our little community, the answers didn’t reflect any sort of consensus.
“Capsuleer” probably has been the most popular term for a while. Mynxee likes this one: “It speaks of adventure and has a bit of an elitist ring to it, as fitting for our status in New Eden.” PsycheDiver and Scopique also prefer this one. I don’t like it because it has too many syllables and doesn’t roll off the tongue.
“Pod pilot” is also common, preferred by Kirith Kodachi for its “guttural” sound. It sounds very formal to me, though, although alliteration always attracts. (See what I did there?)
I like “podder” because it’s short, captures the meaning quickly, and has a quick burst of sound. PsycheDiver doesn’t prefer it, though, because it “sounds like someone who is always podding other capsuleers.” (I don’t have a problem with this, heh heh.)
And somebody always wants to be different, like Biomassed who chooses “none of the above”.
What about you?



