Nonviolence in New Eden
I have done some reading on Gandhi recently, beyond the “sound bite” version we get in Western culture. I’m actually really interested in the opportunity to discuss some of these ideas about nonviolence within the context of EVE Online, as opposed to real life.
Personal views
I don’t have a good way yet to express how I actually feel about it IRL: sort of “I wish I could be the sort of man that practices that belief”, or maybe “I aspire to that”. This concept of satyagraha, or “civil resistance” (not really a good English word for the concept) strikes incredibly close to what I think I should be, and it builds upon the concept of ahimsa. It’s just hard. I’ve had Gandhi on my mind for some time now, and I’ve experienced my own “crisis of faith”. Please note that I don’t really like that phrase, as it sounds overly dramatic for what I feel at the moment. I’ve simply taken some time to re-examine the expressions of my values in an effort to get to the core of them, not necessarily to change the foundations but to focus on them. This helps me do that, in a sense.
Note, I definitely don’t mean to say that games cause violence, nor that how one chooses to play EVE clearly reflects one’s RL values. A player who engages in piracy within the game probably does not kill and steal in real life. However, I personally would like to explore the possibility of a truly nonviolent play style, particularly within a PvP-focused game like EVE.
In-game background
EVE has no “good guys” in its background lore. Despite some efforts by individuals on the staff there, we’ve managed to preserve a fictional universe that, in terms of the human motivations and qualities, looks realistic. Some individuals may overall act with greater humanity, ethics, or morality, but in general no particular faction can lay a broad claim to “heroes” or “villains”.
With that said, certainly some act with less violence than others. The Sisters of EVE come to mind on one end of the spectrum, for example, and I don’t doubt that at least some religious orders within the Amarr Empire have similar humanitarian goals and efforts. (Even the Amarrians have more than one dimension to them.) And, given the extreme variance within the Gallente Federation and their overall adherence to what we would think of as modern Western ideals of classical liberalism, certainly some within that faction probably also follow this sort of path. I don’t know as much as I wish I did about the Intaki, but they have potential in this direction as well.
So, despite the endless warfare within the cluster, or perhaps even because of it, one can see small corners within it that fit characters who wish to follow that path. This only really matters in terms of fiction, roleplay, and character development, but those things matter to me and quite a few other players.
This really only addresses the question of non-violence, however, and not the civil resistance philosophy for which Gandhi became so well-known. I’ll probably have to address that in the future separately.
Mechanics
This actually gets a little more complicated. After all, one who makes claims in opposition of violent solutions before facilitating them directly acts with hypocrisy and inconsistency. So while “industry” sounds like a simple answer, we have to look a little more closely.
Miners typically can do so without ever having to destroy someone else’s ships, although belt pirates can present an issue in some locations. And selling materials on the open market resolves most of the ethical issues I’d foresee, though some might prefer instead to provide them via contract directly to producers whose ethics match their own.
In manufacturing and research, though, things can get a little murkier. Clearly the bulk of the market serves combat pilots: most ship hulls, for example, and quite a bit of the modules and equipment. Industrial pilots not wishing to contribute to that part of the market can choose to produce industrial and engineering equipment. The same goes for those of us focusing on trade.
The Tyrannis expansion should open up more possibilities in planetary management. The analogues to current industrial activities look fairly clear for the purposes discussed here.
While discussing some related matters with a friend, another idea occurred to me. Ironically, the actual inspiration comes from the Python Cartel, a group of pirates and (dare I say) griefers. But their Amamake Defense Force initiative actually shows how combat pilots could use their electronic warfare skills to try to neutralize opposing forces without firing upon them. What would happen if groups dedicated to that sort of engagement began to show up more often?
Conclusion
I’ve explored the OOC and IC motivations behind an interest in a truly nonviolent play style within EVE. And clearly our shared pastime offers enough variety in game activities to support many different pilots. Therefore, my readers and friends can expect to see Casiella shifting back in this direction, complete with (hopefully) appropriate internal character development to reflect the sort of person she’s been for some time as well.








