Thursday, 2 September 2010

Tag » Syndicate

FFF 17: Syndicate

'Opposites Attract' by Thomas Hawk

Another edition of Friday Flash Fiction. I should update the last few weeks for links and such tonight or tomorrow.

This week, we turn our attention to the Syndicate region. “Formed by a handful of Intaki exiles in the wake of the first Caldari-Gallente war, the Syndicate today runs a thriving region of the same name on the fringes of Gallente space, providing a useful haven for less savory Federal citizens and outright outlaws. Denied the right to colonize planets in the region, the Syndicate instead operates exclusively from its network of autonomous stations, each of which is run by a station manager who is undisputed master of his own fief.”

Ooh. Black markets and scoundrels…


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Blog Banter Special Edition: New Eden is just awesome

CrazyKinux asks a very good question:

Whether you’ve logged into the game every day since its launch in 2003, or you’ve taken one or several sabbaticals from your capsuleer career, you’ve always come back to New Eden don’t you. Why is that?

We know the EVE Online Community is unique in so many ways, and that EVE Online is like no other MMORPG out there. But what makes the game special for you?

What is it that makes this particular virtual world so enticing, so mysterious and so alluring that we keep coming back for more. Why is EVE one of the very few MMOs to see a continuous growth in its subscriber.

To put it simply: Why do you love EVE Online so much?

'Caps-Lock is FULL OF AWESOME!!1!' by catcubedI don’t have one single, simple answer. So I thought I’d try something new, because New Eden is just awesome.

New Eden is just awesome Get Adobe Flash player


I love the wormholes
I love our avatars
I love the scammers
I love the epic arcs

I love our spaceships
And all the ways we fly

Boom dee ah da
Boom dee ah da
Boom dee ah da
Boom dee ah da

I love Syndicate
I love cloaky ships
I love Metropolis
I love those sensor scripts

I love the forums
And all our flaming threads

Boom dee ah da
Boom dee ah da
Boom dee ah da
Boom dee ah da

I love space opera
I love post-cyberpunk
I love PVP
I love to salvage junk

I love New Eden
It’s such an awesome place

Boom dee ah da
Boom dee ah da
Boom dee ah da
Boom dee ah da


Blog Banter 14: Enabling the future

The first banter of 2010 comes to us from CrazyKinux himself, who asks the following: As we begin another year in New Eden, ask yourselves, “What Now?” What will I attempt next? What haven’t I done so far in EVE? Was it out of fear, funds, or knowledge? What steps and objectives will I set myself to accomplish in order to reach my ultimate goal for this year? EVE is what you make of it. So, what is it going to be for you?

Destination : Future by gilderic

Destination : Future by gilderic

I’ve had a rough idea of how I would like 2010 to go (EVE-wise) for a while, at least in some senses though not necessarily others. So let’s take a look…

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EVE photo winner

I got some happy news last night: EON Magazine selected my submission as a winner for their Dominion screenshot competition! I’ll get a free copy of the magazine and a bit of ISK. Not a huge amount but I’ll never turn down actually free ISK (scammers need not apply). This shot shows an Intaki Bank station in Syndicate.

Banking Rings

In related news, I have an EVE Online photo set at Flickr now. I’ve made a first stab at incorporating that set in a sidebar box here at my blog, but I want to iterate on that design and find a better way to include more and better EVE-related images.


Intro to booster production

Overview

Everything starts with biochemical gas clouds. Mykoserocin clouds get used for the weakest (and only legal) variety, synth boosters, while cytoserocin clouds get used for standard, strong, and improved boosters. These clouds reside in ladar sites, particularly in null sec but also in some limited high/low sec regions. Harvesting this gas requires you to train one level of Gas Harvesting for each harvesting module you want to equip. Note that specialized mining ships like barges and exhumers cannot use these modules. Generally, you should use a tanked cruiser or battlecruiser for this activity. Mining bonuses don’t generally apply, though those from mining command links (e.g. on the Orca and Rorqual) do.

The Syndicate produces a faction version that has lower fitting requirements but does not mine any faster. It only requires 26 tf of CPU (reduced from 60 tf for the stock tech I version or 70 tf for the tech II). The Gas Cloud Harvester II, however, pulls 20 m3 every 40 seconds instead of 10 m3 every 30 seconds, giving 50% better yield. It also requires 5 MW of powergrid (instead of 2 MW) and the rank 1 skill Gas Gloud Harvesting trained to V (instead of I). No other factions have specialized gas harvesters available.

The Syndicate harvester arose out of a joint research project undertaken by dozens of Station owners across the region. The residents and industrialists of Syndicate appreciated, more than most, the latent potential of the underground booster industry. Although their modified harvesters offered no improvements in yield, they were easier for newer pilots to fit. Their investment in more accessible harvesting technology paid off, when eventually the empires quietly backpedalled and legalized the production and sale of Synth boosters.

Note that some ladar sites actually contain facilities and NPCs rather than gas clouds. These sites provide the blueprints, reactions, and sometimes skillbooks needed for the production post.

Once you’ve acquired gas, you’ll need a reaction and a blueprint to actually produce the booster. Using a biochemical silo and reactor array, you react the gas with water (or other materials, depending on the quality of booster to produce) to produce a pure version of the booster. Producing the final booster requires cutting the pure booster with megacyte in a drug lab at a low-security starbase.

While customs officials will not like standard boosters or better in high-security space, the market administrators don’t mind. So you can either sell the boosters at a market hub (assuming you can smuggle it successfully there) or via alternate methods, including direct trades or in low-security space.

References

Image credit nick_russill


Space nomads

In New Eden, many pilots live in a defined area for substantial periods of time. This might mean a particular solar system, or a constellation, or some other zone. They work the same agents, mine the same belts, prowl for ratters, defend their sovereignty, or work the same trade routes.

Nomads don’t fly thay way. We move from place to place over time, always looking for what’s on the other side of the stargate. We don’t consider ourselves to belong to a particular nation or to own some volume of space. Instead, we go where we want, when we want, to do what we want. We travel and tinker and trade and, yeah, take.

So we don’t have twenty different ships in our hangar. We have a industrial ship and travel light. This week, I live in Essence, and the next week I’m back home in Metropolis before spending some time in Syndicate or Lonetrek.

A nomadic lifestyle doesn’t necessarily mean operating independently, though for some pilots it might. We fly together as a clan and we support each other in our endeavors. We set goals and achieve them, both for individual and group benefit. But that “group” means us, not some larger state to which we should owe allegiance due to the happenstance of our birth.

I am a Thukker. The world will decide whether it sees me as one or not. But I fly Thukker until I die.

Image credit thesocialnomad


Shining light on what comes next

I flew out to Jita last night. Far from my favorite place, but sometimes you have to go to the market first in order to bring the market to you. Still running some numbers, but it seems that various reactions can produce profit on the margin in terms of the reaction items themselves. I’ll need to account for fuel costs and a risk premium, but we’ve discussed this internally quite a bit and I think we may finally pull the trigger on that project.

In not unrelated news, I’ve replaced my Prowler (with a few improvements other pilots have suggested) and the Matrix Inversion made her maiden flight last night back to Hatakani. Endless tinkering with blockade runners is still fun, and this one will fall right into line.

In a larger sense, though, now that major nullsec powers (like IT Alliance) seem to have moved on from Syndicate, we feel confident about our ability to move back into our home region as a corp. We’ve come up with some short and mid range plans that should address what most of the corp wants to do.

I don’t want to put everything into the public, of course, but for those interested in the Back Alley Trading Company, I’ll lay a few things out here.

Enforcement operations will focus directly on combat. We will run missions for Syndicate agents in small squads, which should help with security as well as improve everyone’s standings with them. Additionally, we will run patrols and roams focused on finding pilots attacking Serpentis ships in belts and similar locations, as part of providing defensive services to our patrons.

These asteroids are actually more fun.

These asteroids are actually more fun.

Commerce operations should directly generate revenue and will fall under my direct supervision. Given that the Syndicate region does not have arkonor, bistot, or crokite (to my knowledge), we expect to find resources in other ways, including gravimetric and ladar sites as well as wormholes. From these resources, and others acquired via the market, we will carry out a number of industrial processes, including gas reactions, as well as consumable items like ammunition and drones.

Clearly, these goals will provide lots of room for participation from all of our pilots. Please note, pilots do not have to limit themselves to one area. Many of us have skills and interests across the board, so everyone can participate in operations that interest them (or help schedule them if they haven’t run at convenient times).

Now let’s fly wreck less out there.

Image credits duncan and drewish


Syndicate-Thukker deterioration

The intricacies of power politics never cease to confuse me. I spent some time out in Syndicate this week, conferring with the Intaki Bank offices in TXW-EI (and a few other corporations) to clear up some confusion from a few months ago. An agent had asked me to remove a troublesome Minmatar Republic convoy, and I had trouble. We exchanged some heated words and evidently he filed a report indicating that the Syndicate couldn’t trust me. I’ve got it all fixed now, or nearly so.

But during this renegotiation process, when Louis Stiers, another agent, had asked me to deal with some police surveillance squadrons and listening posts, an odd request came up. Interspersed with various assignments focused on the Khanids, apparently working with the CONCORD Directive Enforcement Department (DED), and, to a lesser degree, the Republic and even the Gallente Federation, I received a nudge to hit a Thukker convoy. When the agent transmitted the contract to me, I immediately turned it back around. Not only did the Thukker tribe have traditionally good relations with the Syndicate (if a little strained due to Maleatu Shakor‘s political efforts), but they have a station in the same system. I may not mind starting all sorts of violence among podders, but I’d rather stay out of an underworld war against two large groups with whom I really like working, particularly where Back Alley has an office and various business interests.

For a bit, I wondered if they not might have just tried to test me. I thought this because, as soon as I rejected it, the agent immediately gave out an assignment to deal with some regular scum who had made the mistake of falling behind on rent payments for their pleasure hub location in the next system up the pipe.

Yeah, right...

Yeah, right...

At any rate, the Bank has assigned me another agent for now, one Guispon Meganier. He understands how to use my abilities a little better, so I’ve done some discreet deliveries and even inserted a marine detachment into a Syndicate station whose guard commander had gotten a little corrupt (well, independently corrupt). Unfortunately, I lost my Prowler to a Nighthawk underneath the station while I argued with traffic control to let me back into the hangar.

So I clone-jumped back to Oursulaert for a few days to attend to business there. In the meantime, I consulted with my old friend Eran Mintor, who seemed equally troubled. Wonder if I should go talk to somebody back at the Tribe about this?

Image credits josh.liba and america.gov


Dominion: What I want to see

Do you see what I see?

Do you see what I see?

Apart from hoping that the deployment goes smoothly and doesn’t result in major new bugs or unplanned downtimes, what do you want to see immediately after Dominion, in real terms?

I want to see the big boys leave Syndicate for real nullsec where they can fight over sovereignty.

I want to see more and more players getting into exploration as their starting career.

I want to see new machinima making use of the new planet graphics.

I want to see smaller alliances finding places to establish small homes in nullsec without constant steamrolling.

I want to see my corp mates repairing their standings with the Angel / Serpentis / Syndicate bloc.

What do you want to see?

Image credit Dude Crush


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New joint venture

Some of you may have noticed that CONCORD no longer registers me as flying for the Ecliptic Rift corporation, nor some of my associates. While ERIFT still exists (and I still own it in full), I now manage Back Alley Trading Company, a joint venture between several pilots located in the Placid region.

BKAT is a free market syndicate dedicated to market development in low and null security space. We have begun some forays into the Syndicate region as part of a new working arrangement with the Intaki Bank.

Traders, miners, and other industrial pilots with an interest in the profits that can result from flying in these areas are welcome to join the “Streetlight” channel, as are combat pilots interested in escort and security duty. In fact, we’d happily discuss our services with anyone with an interest.

We’ll have more to say about the Company in the future as events warrant. This site, though, will continue under its current name and focus.

Fly risky!