Blog Banter 11: Strategic Industrial Ships
Welcome to the eleventh installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other articles at the bottom of this post!
This month’s banter comes to us from Joe Brusati a long time reader of CrazyKinux’s Musing, who asks the following: CCP states that T3 Strategic Cruisers are just the start for the T3 line-up. In future Eve expansions what would you like to see as the next T3 ship type. Please be specific on details about what role this ship would play, cost of manufacturing, and the different modules that would be available for it, and of course you must give your T3 ship a name!
Imagine an EVE where those of us who provide ships, equipment, and in many cases ISK, receive just as much love and attention from CCP as those who prefer pew pew.
Imagine an EVE where science runs amok, engineers rule the world, and all pilots can indulge their darkest desires.
I don’t know about all of that last one, but I’d love to see T3 Strategic Industrial Ships.
What subsystems would such fair creatures of the heavens sport? Perhaps small, mobile versions of the structures we currently associate solely with starbases and stations: refineries, research labs. Of course, we’d like to have other science-related bonuses, like those included in exploration and the field technician profession (hacking / archaeology / salvage).
I won’t get into supporting subsystems like propulsion and whatnot, since they’d require a great deal of balancing and tweaking. At any rate, they don’t really feature into what makes this ship class stand out. Principally, though, instead of an offensive subsystem, we have an available industrial subsystem available from the following:
- Ultramobile Laboratory: 1 ME / 1 PE / 1 Invention / 1 Copy slot
- Ultramobile Refinery: 50% Refinery, equivalent of 10.0 standing, limited to 5000 m3 processing per hour
- Ultramobile Factory: 4 manufacturing slots, 50% manufacturing speed bonus
- Specialist: +50% bonus to mini-profession chances, +100% chance to range, can engage analyzers / codebreakers / salvagers while cloaked
Now, the best part, the naming.
- Minmatar: Dvalinn, representing ancient legends of creatures whose feats of crafting and forging knew no equal.
- Gallente: Astraeus, as from this myth the stars themselves came forth.
- Caldari: Shikigami, storied familiars who took many forms and performed many tasks at the bidding of their summoners.
- Amarr: Forger, bringing forth the tools and weapons used to strengthen the defenders of right.
Photo credit ecstaticist via Flickr